Now onboarding: Q3 slots

We scale mobile games at the speed of flux.

A specialised performance agency for mobile-game studios. We run paid user acquisition, build playable creatives, set up attribution, and optimise monetization — so your team can focus on the build.

$180M+ Ad spend managed
500M+ Installs driven
3.2× Avg ROAS lift
InAppFlux flux visualization — logo with data streams to mobile games
WHAT WE DO

Trusted by studios shipping top-grossing titles

A cross-section of the publishers and indie studios we have scaled over the last 36 months.

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WHAT WE DO

Four pillars. One growth engine.

A full-stack agency operating model — paid growth, creative, data, and monetization running in lockstep against a single ROAS target.

User Acquisition

Full-funnel media buying across ten self-serve networks and DSPs. SKAN-aware bidding, geo pacing, retention-based bid adjustments.

  • Meta
  • Google
  • TikTok
  • AppLovin
  • Unity
  • Mintegral

Creative Studio

Playables, reward videos, UGC, and static variants produced in-house. 40–80 concepts per month per account, hooked with A/B discipline.

  • HTML5
  • UGC
  • Motion
  • A/B
  • Hooks

Measurement & Attribution

Clean AppsFlyer / Adjust / Singular setup, S2S postbacks, SKAN 4 & 5 migration, MMP reconciliation against your BI.

  • AppsFlyer
  • Adjust
  • Singular
  • Branch
  • SKAN 5

Monetization & LTV

IAP paywall A/B via Apphud & RevenueCat, waterfall & bidding tuning in AppLovin MAX and LevelPlay, LTV modelling.

  • Apphud
  • RevenueCat
  • Qonversion
  • MAX
  • LevelPlay
HOW IT WORKS

From kickoff to scale in 4 moves

Predictable process, measurable milestones. No black-box media buying.

01

Audit & baseline

We plug into your MMP, BI and ad accounts, rebuild cohort LTV curves and identify the cheapest unlock to scale.

02

Creative sprint

Week 1 sees 20–30 new concepts. We test hooks, endings and call-to-actions against a benchmark winner.

03

Scale phase

Proven creatives are pushed through Meta, Google, TikTok, AppLovin, Unity and Mintegral with geo-split bid strategies.

04

Monetization tune-up

Paywall A/B, IAA waterfall, and LTV modelling run continuously so growth compounds without bleeding margin.

$180M+
Ad spend managed
500M+
Installs driven
3.2×
Avg ROAS lift
120+
Games scaled
45+
GEOs covered
18ms
Avg bid decision
CASE STUDIES

Work we can actually talk about.

Three recent mandates where the unit economics bent in a way we can back with numbers.

INSIGHTS

Notes from the trenches

READY TO START

Tell us where you want your game to be in six months.

One discovery call. No pitch deck. We either see a path to scale for your title or we tell you why we cannot help.